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setElementFrozen

Client-side
Server-side
Shared

Pair: isElementFrozen

This function freezes an element (stops it in its position and disables movement) or unfreezes it.

Note

This function cancels any animation set by setPedAnimation if you freeze the ped.

OOP Syntax Help! I don't understand this!

  • Method:element:setFrozen(...)
  • Variable: .frozen

Syntax

bool setElementFrozen ( ​element theElement, ​bool freezeStatus )
Required Arguments
  • theElement: The element whose freeze status we want to change.
  • freezeStatus: A boolean denoting whether we want to freeze (true) or unfreeze (false) it.

Returns

  • bool: result

Returns true if the element was frozen, false if it wasn't or if invalid arguments are passed.

Code Examples

server

This example binds the p key to a function to freeze/unfreeze the player's current vehicle.

function toggleFreezeStatus(thePlayer) -- This function freezes the specified player's vehicle, if he's in one
local playerVehicle = getPedOccupiedVehicle(thePlayer) -- Check if player's in vehicle
if playerVehicle then -- if so
local isPlayerVehicleFrozen = isElementFrozen(playerVehicle) -- Check if vehicle is frozen
setElementFrozen(playerVehicle, not isPlayerVehicleFrozen) -- Set opposite state
end
end
local connectedPlayers = getElementsByType("player") -- Get all connected players
for playerID = 1, #connectedPlayers do -- Loop through each player
local playerElement = connectedPlayers[playerID] -- Get player element by accessing it via playerID
bindKey(playerElement, "p", "down", toggleFreezeStatus, "Toggle freeze status") -- Bind function for player
end

Issues

ID Description
1291

Ped rotation is always zero on client side if ped has been frozed after creating it.

541

Frozen ped rotation goes wrong with latency reduction enabled.

442

Client-side setElementFrozen should sync vehicle driven by local player.

See Also

Element Functions