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getElementDistanceFromCentreOfMassToBaseOfModel

Client-side
Server-side
Shared

This function is used to retrieve the distance between a element's centre of mass to the base of the model. This can be used to calculate the position the element has to be set to, to have it on ground level.

Note

The distance value is only available when the element is streamed in, otherwise 0 is returned. If you create an element at the player's position which is going to be streamed in, call the function in the next frame to obtain the correct value (with setTimer 0ms, for example).

OOP Syntax Help! I don't understand this!

  • Method:element:getDistanceFromCentreOfMassToBaseOfModel(...)
  • Variable: .distanceFromCentreOfMassToBaseOfModel

Syntax

float|false getElementDistanceFromCentreOfMassToBaseOfModel ( ​element theElement )
Required Arguments
  • theElement: The element you want to retrieve the value of.

Returns

  • float|false: Distance from centre of mass to base model.

Returns a float with the distance, or false if the element is invalid.

Code Examples

client

This example outputs the value for the local player.

local distance = getElementDistanceFromCentreOfMassToBaseOfModel(localPlayer)
outputChatBox(tostring(distance))

See Also

Element Functions