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cloneElement

Client-side
Server-side
Shared

This function clones (creates an exact copy of) an already existing element.

Note
  • if cloneChildren is true, the position floats will be offsets from the cloned element's position.
  • The root node, and player elements, cannot be cloned. If a player element is a child of an element that is cloned, it will be skipped, along with the elements that exist as a child to the player element. Players are not the only elements that cannot be cloned. This list also includes remoteclients, and console elements.
  • The cloned element will be placed on the element tree as a child of the same parent as the cloned element.

OOP Syntax Help! I don't understand this!

Syntax

element cloneElement ( ​element theElement, [ ​float xPos = 0, ​float yPos = 0, ​float zPos = 0, ​bool cloneChildren = false ] )
Required Arguments
  • theElement: The element that you wish to clone.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • xPos (default: 0): A floating point number representing the X coordinate on the map.
  • yPos (default: 0): A floating point number representing the Y coordinate on the map.
  • zPos (default: 0): A floating point number representing the Z coordinate on the map.
  • cloneChildren (default: false): A boolean value representing whether or not the element's children will be cloned.

Returns

  • element: cloned element

Returns the handle of the new cloned element of the parent, false if invalid arguments were passed.

Code Examples

server

This example clones the vehicle a player is in. This allows carrying over of the current state of the vehicle, including mods, for example.

function cloneVehicle(thePlayer, commandName)
local occupiedVehicle = getPedOccupiedVehicle(thePlayer) -- get the player's vehicle
if occupiedVehicle then -- If the player is actually in a vehicle
local x, y, z = getElementPosition(occupiedVehicle) -- get the vehicle's position
local clone = cloneElement(occupiedVehicle, x + 5, y, z) -- create a clone of the vehicle near it
else
outputChatBox("You can't clone a vehicle if you're not in a vehicle", thePlayer, 255, 0, 0)
end
end
addCommandHandler("clone", cloneVehicle)

See Also

Element Functions