getElementAttachedOffsets
Client-side
Server-side
Shared
Pair: setElementAttachedOffsets
This function returns the offsets of an element that has been attached to another element using attachElements.
OOP Syntax Help! I don't understand this!
- Method:element:getAttachedOffsets(...)
Syntax
float|false, float, float, float, float, float getElementAttachedOffsets ( element theElement )Required Arguments
- theElement: The attached element.
Returns
- float|false: posX
- float: posY
- float: posZ
- float: rotX
- float: rotY
- float: rotZ
Returns 6 floats, of which the first 3 indicate the position offset (x, y, z), and the last 3 indicate the rotation offset (x, y, z), if successful. false otherwise.
Code Examples
client
This example creates a car with a minigun.
-- Offsetslocal x, y, z, rx, ry, rz = 0, -1.5, -0.1, 0, 0, -90
function createArmedBobcat(cmd) local lx, ly, lz = getElementPosition(localPlayer) -- get the position of the player lx = lx + 5 -- add 5 units to the x position
local veh = createVehicle(422, lx, ly, lz) -- create a bobcat local base = createObject(2985, 2, 2, 2) -- create a minigun_base object setElementCollisionsEnabled(base, false) -- the minigun_base damages the car -- you could alternatively load an empty col file for the minigun object attachElements(base, veh, x, y, z, rx, ry, rz) -- attach the base to the bobcatend
function rotateIt(cmd, addZ) if (addZ) then local x, y, z, rx, ry, rz = getElementAttachedOffsets(base) -- get the offsets rz = rz + addZ setElementAttachedOffsets(base, x, y, z, rx, ry, rz) -- update offsets endend
addCommandHandler("bobcat", createArmedBobcat)addCommandHandler("rotate", rotateIt)See Also
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementDataUpdated
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternionNew
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFireNew
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternionNew
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementDataUpdated
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLightingNew
- setElementMatrix
- setElementModel
- setElementOnFireNew
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync