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dxDrawRectangle

Client-side
Server-side
Shared

This function draws a 2D rectangle across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawRectangle ( ​float startX, ​float startY, ​float width, ​float height, [ ​int color = white, ​bool postGUI = false, ​bool subPixelPositioning = false ] )
Required Arguments
  • startX: An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
  • startY: An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
  • width: An float representing the width of the rectangle, drawn in a right direction from the origin.
  • height: An float representing the height of the rectangle, drawn in a downwards direction from the origin.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • color (default: white): the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
  • postGUI (default: false): A bool representing whether the line should be drawn on top of or behind any ingame GUI.
  • subPixelPositioning (default: false): A bool representing whether the rectangle can be positioned sub-pixel-ly.

Returns

  • bool: result

Returns true if the operation was successful, false otherwise.

Code Examples

client

Example of MOTD (message of the day), made using dxDrawText, dxDrawLine and dxDrawRectangle.

local x, y = guiGetScreenSize() -- Get players resolution.
local playerName = getPlayerName(localPlayer) -- Get players name.
local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.
function drawStuff()
dxDrawRectangle(x / 3.8, y / 3.8, x / 2.02, y / 2, tocolor(0, 0, 0, 150)) -- Create our black transparent MOTD background Rectangle.
dxDrawText("Welcome " .. playerName, x / 3.5, y / 3.6, x, y, tocolor(255, 255, 255, 255), 1, "bankgothic") -- Create Welcome title.
dxDrawText("Welcome " .. playerName, x / 3.48, y / 3.58, x, y, tocolor(0, 0, 0, 255), 1, "bankgothic") -- Create Welcome title shadow.
dxDrawLine(x / 3.6, y / 3.3, x / 1.35, y / 3.3, tocolor(255, 255, 255, 255), 2) -- Create underline for title.
dxDrawLine(x / 3.59, y / 3.275, x / 1.348, y / 3.275, tocolor(0, 0, 0, 255), 2) -- Create underline shadow.
dxDrawText(MOTDText, x / 3.6, y / 3, x, y, tocolor(255, 255, 255, 255), 1, "clear") -- Create MOTD text.
end
addEventHandler("onClientRender", root, drawStuff) -- Keep everything visible with onClientRender.

Changelog

  • 1.4.0-9.06931

    Added subPixelPositioning argument.